Make a macOS installer with createinstallmedia and install macOS on multiple Macs, do a clean install, or access a faulty Mac. How to build a.dmg to distribute MacOS apps To release a MacOS app through the Mac App Store, there is an integrated wizard in Xcode. Distributing your MacOS app outside the Mac App Store is less documented. Open your project in Xcode. Do Product Archive. This brings up the project organizer with a list of archives.
This document is the starting point for learning how to create Mac apps. It contains fundamental information about the OS X environment and how your apps interact with that environment. It also contains important information about the architecture of Mac apps and tips for designing key parts of your app.
At a Glance
Cocoa is the application environment that unlocks the full power of OS X. Cocoa provides APIs, libraries, and runtimes that help you create fast, exciting apps that automatically inherit the beautiful look and feel of OS X, as well as standard behaviors users expect.
Cocoa Helps You Create Great Apps for OS X
You write apps for OS X using Cocoa, which provides a significant amount of infrastructure for your program. Fundamental design patterns are used throughout Cocoa to enable your app to interface seamlessly with subsystem frameworks, and core application objects provide key behaviors to support simplicity and extensibility in app architecture. Key parts of the Cocoa environment are designed particularly to support ease of use, one of the most important aspects of successful Mac apps. Many apps should adopt iCloud to provide a more coherent user experience by eliminating the need to synchronize data explicitly between devices.
Relevant Chapters:The Mac Application Environment, The Core App Design, and Integrating iCloud Support Into Your App
Common Behaviors Make Apps Complete
During the design phase of creating your app, you need to think about how to implement certain features that users expect in well-formed Mac apps. Integrating these features into your app architecture can have an impact on the user experience: accessibility, preferences, Spotlight, services, resolution independence, fast user switching, and the Dock. Enabling your app to assume full-screen mode, taking over the entire screen, provides users with a more immersive, cinematic experience and enables them to concentrate fully on their content without distractions.
Relevant Chapters:Supporting Common App Behaviors and Implementing the Full-Screen Experience
Get It Right: Meet System and App Store Requirements
How To Build Macos App Download
Configuring your app properly is an important part of the development process. Mac apps use a structured directory called a bundle to manage their code and resource files. And although most of the files are custom and exist to support your app, some are required by the system or the App Store and must be configured properly. The application bundle also contains the resources you need to provide to internationalize your app to support multiple languages.
Finish Your App with Performance Tuning
As you develop your app and your project code stabilizes, you can begin performance tuning. Of course, you want your app to launch and respond to the user’s commands as quickly as possible. A responsive app fits easily into the user’s workflow and gives an impression of being well crafted. You can improve the performance of your app by speeding up launch time and decreasing your app’s code footprint.
Relevant Chapter:Tuning for Performance and Responsiveness
How to Use This Document
This guide introduces you to the most important technologies that go into writing an app. In this guide you will see the whole landscape of what's needed to write one. That is, this guide shows you all the 'pieces' you need and how they fit together. There are important aspects of app design that this guide does not cover, such as user interface design. However, this guide includes many links to other documents that provide details about the technologies it introduces, as well as links to tutorials that provide a hands-on approach.
In addition, this guide emphasizes certain technologies introduced in OS X v10.7, which provide essential capabilities that set your app apart from older ones and give it remarkable ease of use, bringing some of the best features from iOS to OS X.
See Also
The following documents provide additional information about designing Mac apps, as well as more details about topics covered in this document:
- To work through a tutorial showing you how to create a Cocoa app, see Start Developing Mac Apps Today. How to permanetly authorize unidentified developer app in mac.
- For information about user interface design enabling you to create effective apps using OS X, see OS X Human Interface Guidelines.
- To understand how to create an explicit app ID, create provisioning profiles, and enable the correct entitlements for your application, so you can sell your application through the Mac App Store or use iCloud storage, see App Distribution Guide.
- For a general survey of OS X technologies, see Mac Technology Overview.
- To understand how to implement a document-based app, see Document-Based App Programming Guide for Mac.
Copyright © 2015 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2015-03-09
Apple's recent release of Mac Catalyst makes it possible for iOS and macOS apps to share mostly the same native codebase. While in the past, a desktop and mobile cross-platform codebase commonly meant a web app packaged in a portable format, now it can be achieved with native code just as quickly. That means less time and money spent on development and more consistent, performant experience for users.
Now it's incredibly simple to start building a native Mac app from your current iPad app. With Mac Catalyst, your apps share the same project and source code so you can efficiently convert your iPad app's desktop-class features, and add more just for Mac. Deliver your new Mac app to an engaged audience of over 100,000,000 active Mac users.
Essential Macos Apps
Stream Chat's Swift SDK is fully compatible with Mac Catalyst, which means the chat experience that you build for iOS can easily transfer to macOS. Let's take a look into what you can expect from this compatibility.
UI Components
The Stream Chat SDK comes with all the UI Components to get your app built in minutes. They translate seamlessly between iOS and macOS with minor changes in behavior for accommodating the user experience expected in each platform.
By using
UISplitViewController
, you can fit the channels and the chat screen in the same window, taking advantage of the larger screen. This usage is included in the sample app found in the stream-chat-swift repository.Context Menu
Long pressing a message on iOS blurs the background and shows a context menu with a set of actions that you can perform. On macOS, this translates to a control-click, which shows a typical macOS-looking context menu with the same set of options. Mac x11 app.
Each platform has a different set of guidelines, and some elements may vary a lot in the way they're accessed and presented. For example, see Apple's Human Interface Guidelines page on context menus for iOS and the macOS version of it. Sonyautolanucher.app mac osx.
Uploading Attachments
Another Stream Chat functionality that translates from iOS to macOS is picking and uploading attachments. On both iOS and macOS, you can upload pictures from your gallery, though the UI differs quite a bit.
The macOS version of taking a picture or recording a video will present a UI similar to that of Photo Booth, and the file browser will give you access to the whole collection of files in your Mac, instead of only the iCloud drive as is the case on iOS.
All of this is the same iOS code running, and macOS takes care of turning those elements into natural macOS elements.
Push Notifications
Push notifications will also carry over seamlessly with the same configuration you use for iOS.
Xcode gives you the option to use the same Bundle ID for the iOS and macOS apps. If your app already supports notifications, there's no additional setup that you need to do for the macOS version, and the way you register devices for push notifications with the Stream Chat SDK is also the same.
![How to build mac os app How to build mac os app](/uploads/1/3/4/1/134136313/381876595.jpg)
Low-Level Client
![How To Build Macos App How To Build Macos App](/uploads/1/3/4/1/134136313/256473393.png)
How To Build Mac Os App
The basis of the Stream Chat SDK is the low-level client. It communicates with Stream Chat's API and provides the data to be displayed by the UI components. It's fully compatible between iOS and macOS, and you can use it directly if you need more control.
And more
In theory, with Catalyst, any code you write for iOS should translate to macOS in some way or another. If you find a place where it isn't working, you can quickly write custom code to fill that gap.
How To Build Macos App Windows 10
Mac Catalyst is a rapidly evolving framework, and the same is true for Stream Chat. The team is making sure the code remains fully compatible and that you can build excellent chat experiences on iOS and macOS.
How To Build Macos Apps
Getting Started
To get started building your cross-platform iOS and macOS chat application, the best place to start is the Stream Chat iOS/Swift tutorial.
After you've started with your chat app, and all your code and other dependencies are compatible with Mac Catalyst, all you need to do is to select Mac as a device in Deployment Info in your primary target.
PS: If you want to support file uploading, make sure to add a BOOL entry for 'com.apple.security.files.user-selected.read-only' with value YES to the
.entitlements
file, otherwise the app will crash when opening the file browser.Thanks for reading and happy coding!